"He doesn't mean that," Eddie says kindly, soothing in a way that doesn't suit the setting, the blood in Steve's eyes, the smudged chalk sigils on the floor. The paladin will investigate and find nothing mystical beyond it being a little scared and hungry, and I know my players well enough to know theyll want to keep it. The character is blind beyond this distance. It felt really cool when we ran the adventure. Death House is also the Launch Event game for stores starting Friday, March 4th. This subreddit has already provided great ideas and I suggest we gather them! However, the party wound up not using it and instead dove straight into the basement. Despite being a stepping-stone for a campaign, theres not much background information that the DM needs outside of the adventure. The deed to the house, the deed to a windmill, and a signed will. It even has some tie-ins to future adventures within the campaign such as Old Bonegrinder. If so, it counts as a success or failure for the skill challenge; otherwise, treat this area as a non-obstacle. arrival, allow a thunderstorm to erupt as the characters are making their way down the Svalich. If one of the ghosts possesses a character, allow the player to retain control of the character, but assign the character one of the following flaws: One must die! they chant, over and over. All the food in the pantry appears fresh but is extremely bland. The storytelling carries this adventure so hard. The only exception is area 38, which has a 16-foot-high ceiling supported by stone pillars. If the characters achieved 4 successes before 3 failures, all make it outworse for wear, and forced to carry in their hearts this hellish night forevermore. One must die! She has retained her memory, but has completely succumbed to her own dark whims. When one or more characters reach the midpoint of the four-way tunnel intersection, four ghouls (former cultists) rise up out of the ground in the spaces marked X on the map and attack. A PC hears rats scrabbling up and down the spaces between the walls. I personally feel that this works better with the standard minis you can get from wizkids / reaper, and that it makes the objects in the map look more "to scale" with a figure on the map. At this point, she bears only a vague resemblance to her own portrait. Afterwards Strahd shows up again and revives the other one. He is the Land, echoes again in the dungeon. I think its a great backstory, and the story is told in bits and pieces to the party as they explore the house. The skill challenge begins as soon as the party defeats or decides to flee the Mound in the basement. This doesn't reflect the latest rules and lore. They began sacrificing and torturing visitors of the village in hopes that they would attract a demon or another otherworldly figure. All of which is great for a romp in a haunted house. Eleint 27, 1489DR - The Fading (September) After barely surviving the horrors of Death House, the adventurers seek food, rest, and refuge. Of course, its not without flaws. Each suit can make a spear attack (+2 to hit, 1 piercing damage) against targets within 5 feet; these attacks might be made with advantage (and melee attacks made against with disadvantage) depending on if any attackers are below them on the staircase. The PCs killed the presumes vampire spawn and were devestated upon discovering the illusion. Skills can only be used once per each character. Contents Inhabitants Appendix MyCurse of Strahdcampaign is chugging along. . I also cut them out so that it was like "putting a puzzle together" when they explored the house. is frankie fairbrass related to craig fairbrass. The cult used to perform rituals in this sunken room. The Count's Crypt. However, they also ran a terrifying cult whose purpose was to summon extraplanar entities to Barovia. Essentially, the Gustav and Elisabeth Durst were two prominent figures in Barovia. Its key is kept in the library (area 8), but the lock can also be picked, 26. You want this to be fun, scary, and challenging. Description Discussions 0 Comments 16 Change Notes < > 16 Comments Turbo Baggins Sep 12, 2022 @ 11:09am Same here. In fact, Strahd hated this obsessive cult. The grinding noise signals the opening of the secret passage in the attic. Billowing smoke obscures vision and can cause poison damage in rooms with ovens/fireplaces, The interior walls are destructable and have swarms of rats in them, The windows are bricked up, preventing escape. If the PCs make the requested sacrifice, the cult chants victoriously, and summons Walter anyway. Stairs Down Its obvious to any character standing at the top of this 20-foot-long staircase that the ghostly chants originate from somewhere below. It also gives you a bit of elbow room when things start occupying all of the squares in a room. While frightening at first, it quickly loses its charm. There are a fair number of encounters that dont even come close to matching up to WotCs own encounter balance rules! Their options are to travel toward Barovia or travel in the other direction and wind-up where they appeared. It made this whole part much easier, but it was still a unique challenge. The hook to get you into the house is to find a baby and . ABOUT CONTACT It is titled Song for Elizabeth., A handwritten, partially burnt note sits beside it; it reads Bulwartons words can open the way., (The red-covered fake book that opens the secret door is titled An Architects Art, and is written by Archibald Bulwarton.). Their dark murmurs worry me, and though I know that a shadow ought not fear a blacker night, I cannot but fear for the extent of their plotting. First-edition works of poetry and fiction. I'm really sorry about this, guys! Either way, your players should feel as though they have just made a grave error. http://media.wizards.com/2016/downloads/DND/Curse%20of%20Strahd%20Introductory%20Adventure.pdf, https://docs.google.com/document/d/1s5GIEc5qa9OoDeGQKr7mzOxoXyqlbe9rZ8z6jAv3vGA/edit?usp=sharing, http://mikeschley.zenfolio.com/p678546160/h61fadc4d#h61fadc4d, http://dndadventurersleague.org/death-house-and-the-dd-adventurers-league, http://media.wizards.com/2016/downloads/DND/CharacterBackground_HauntedOne.pdf, Too Much of a Good Thing: Success and Magic Items, Elemental Evil: Princes of the Apocalypse, UA 2023: Players Handbook Druid and Paladin Breakdown. [http://media.wizards.com/2016/downloads/DND/CharacterBackground_HauntedOne.pdf], Keep in mind, I probably wrote this really late and I now want to change everything unless you like it. The rooms on the first and second floors are free of dust and signs of age. Characters on the dais when the cultists appear must sacrifice a creature on the altar or face the cults wrath; characters can ascertain what must be done with a successful DC 11 Intelligence (Religion) or Wisdom (Insight) check. The Curse of Strahd handouts are all available for free from the Wizards of the Coast web site as a PDF here: http://media.wizards.com/2016/downloads/DND/CoS_Handouts.pdf "Orcs are savage raiders and pillagers with stooped postures, low foreheads, and piggish faces with prominent lower canines that resemble tusks. Curse of Strahd: Reliquary Relics Warning: Death House Spoilers Ahead! A cistern on the roof used to, 17. Another brillint idea I read about is to have Strahd kill two PCs and then hand the living ones ONE scroll of revivify. Rose, I wish I could see you blossom into a strong, beautiful woman. Upon studying it, PCs gain advantage for finding the secrets in the house. Death House Adventure Yet it was a coincidence. My Curse of Strahd campaign is chugging along. The fights were dangerous for a party of level 1 characters, but nothing was unfair or unbalanced. Only with courage, skill, or acuity can the adventurers conquer the illusory cliff without destroying their minds in the process. Every so often the two burst into a new round of argumentsand the scythes spin ever faster. Trapdoor A trapdoor is hidden in the southwest corner of the floor. Close inspection of the figurines them reveals that several are carvings of well-dressed skeletons. The adventure has an estimated playtime of 12 to 16 hours, starting at level 1, and then characters will gain levels through milestone advancement. One must die!, An old, abandoned town house located outside the, Go to Curse of Strahd-Prepare To Die Edition Homepage. Subscribe to get the free product of the week! The memories of the past have come alive; on the eve of Walter's birth, the Dursts are engaged in a cold war. He wandered into Death House, and was trapped in the conservatory when the house shut the door behind him. Learn more about the Wizard of Combat GMing course and my D&D 5e Combat course here! Selfish. I also appreciated the way u/dragnacarta introduced Strahd to the PCs in Twice Bitten. How did you scale and split these maps? The dungeon level isnt considered part of the house and cant repair itself in this fashion. Margaret does her best, but other clouds yet trouble my dreams. The 1.25" grid is, I have found, a better scale with modern miniatures and tends to make the map feel more believable and less crowded. Sure its a slow creature, but just one of their attacks is enough to demolish a 2nd-level character. It contains three gold rings (worth 25 gp each) and a thin platinum necklace with a topaz pendant (worth 750 gp). A black carriage arrived at, The Mists Characters who remain outside the, Endings The mists of Ravenloft continue to surround, end up in area 22. I agree with that, but I'm not worried about it - the flavor text in, f'rex, Fizban's Treasury of Dragons (chosen for being a recent and significantly player-facing book) was excellent and sufficient to the task. A tattered piece of sheet music lies on the desk. The house has been burned to the ground many times, only to rise from the ashes time and again-by its own will or that of Strahd Von Zarovich. The house has wooden floors throughout, and all windows have hinges that allow them to swing outward. Use coupon code DungeonSolvers10 for 10% off your order! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Cookie Notice Curse of Strahd for Foundry Project FREE - Death House for Curse of Strahd The goal is to provide free fan-made maps and art on Foundry VTT, with links back to DND Beyond to make it easier and enjoyable for those wishing to play Death House rules as written (RAW), or to use these maps to create your own adventure. If the PCs comply and a living being is killed off on the altar, the house is appeased and they will be able to leave peacefully and level up. This is hours of work. The adventure is AL Legal, meaning that Players characters can play in the adventure, and then the character can be brought in other Organized Play or Home Games (D&D Adventurers League). The floorboards and wall panels are well oiled, the drapes and wallpaper havent faded, and the furniture looks new. The childrens room contains a dollhouse that is a to-scale version of the house. Yet despite this, I still feel the story, setting, and exploration creates a fantastic adventure. Sorry for the confusion. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The characters must first survive a grueling series of battles in the dungeon before emerging into a ritual chamber where the spirits of deceased cultists appear and urge them to make a sacrifice. Puzzle together '' when they explored the house only a vague resemblance to her own portrait, to! About the Wizard of Combat GMing course and my D & D 5e Combat course here fights dangerous! 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