Touch it to a corpse nearby (it needs to be a "fresh corpse"), then find the air elemental in the area, kill it, and use the Globe to absorb the essence it leaves behind. Oh, and the tee little bit that modding Unity only natively works on Windows OS (or . You may see a large room in the middle of the map here; explore it if you like. Your reward is the Ring of Major Cold Resistance, which nets you resistance of 30/- to cold damage. You can enchant weapons to absurd levels in mob, -2 is hard to even notice. Attack the four small loci and the big one on the ash tree itself. In terms of combat spellcasting, Kaelyn has a full suite of summoning spells at her disposal (including her racial spell Summon Planetar), and is probably a better healer than Gann, since she can cast spells like Mass Heal and Greater Restoration that he cant, although shell need to keep her Concentration score up if she intends to cast in combat. (We tried to enchant it with the Large Charred Branch that was found in the Burning Grove, but nothing happened.) We managed to finagle a Brilliant Spirit Essence by devouring its soul, so you may want to perform that action on it. Regardless of who you appeal to, youll get a new item in your inventory: Chauntea will give you the Blessed Salve of the Earthmother, which will save Gnarltooth, while Malar will give you the Toxic Plantbane of the Beastlord. You get more experience for running the Count off (by about 400 points), but if you kill him, hell drop a nice kukri that you can sell for 25,000 gold. Gann doesnt come stocked with any kind of crafting abilities, but if you give him Craft Magic Arms and Armor, hell be able to do most of the same functions as Safiya. You have some options when dealing with the frost giants. If you managed to clear out a couple of the petitioners, hell let you through after you bribe him for 50,000 gold. Speaking of the Wells of Lurue, theres one last task for you to complete before you head into the Death Gods Vault. If you want a bit of combat and loot, then quicksave your game and speak to the pirates in the corner of the bar here. So longswords are plenty and powerful. You can also find a few shades in the closet off of this room, should you need to devour a spirit. Click on him to advance the quest a bit. If you choose to consume Okku's spirit, you can bring his desiccated husk to the Furnace in the Death God's Temple in Shadow Mulsantir and offer it to the spirits inside the furnace. Ask Imsha and Tamlith about the gigantic rock in the Immil Vale, and theyll tell you that its called the Mosstone, and apparently has the ability to cause wondrous dreams to those that sleep under its shadow. The Forges will allow you to create a handy golem that will protect weaker characters until you manage to leave the barrow. Theres a bottle of Pure Sanctuary Water inside that will come in handy in a bit. For example. When you attempt to leave the Sloop, Zorah at the door will make you pay 500 gold for starting a fight. You'll need to melt this ice to help out the hag. As you may be able to discern from the map here, the important room will be in the upper middle side of the map. The products discussed here were independently chosen by our editors. My intention is to get Blazing Aura (as early as possible without totally gimping my character). If you want to wrap up some of the quests that you have, though, such as The Betrayers Crusade and A Question of Faith, you can head down to the lower level, head through the unlocked door to the north, then head to the east to find the Vaults archives; thatll contain the books you need to move on in those quests. The Elite Vampires are probably going to be what you want to take down first, as theyre spellcasters. Move forward toward the gates and attempt a parlay. Were only going to list the spells needed for crafting arms and armor; we never bothered much with wondrous items, although in retrospect it probably wouldve been handy. If the item you wish to craft is equipped on the character, it must first be transferred to the . If you head into the room with all of the mephits, youll see that its split in two by a gate with a door in it. There's also a legit way to get as much gold as you want Merchant in Mulsantir sells unlimited Fairie dust for 2gp a pop - which can be converted to OC essences which sell for quite a bit - but the important currency is essences. Youll find the remains of a hunting party a bit to the south of the green tree here. Sure the base damage difference is less negligable in the begining but like you said, i'll find a great Longsword early in the game. I also plan on going through Motb, so i guess it's the same deal right? Like Safiya, his neutrality makes it relatively easy to gain influence with him regardless of your own alignment. Ask Safiya if shes all right when she stops you to gain a bit of influence, then move forward to take on Okku, the bear god. If you tell him that coming with you is better than staying in prison, then refuse to promise him anything, hell come along. The new MotB essences are dropped by monsters. Beyond that, though, your major choice is to stay on the side of Zoab, Rammaq, and Seyryu as they assault the city, or switch alliegiences and fight alongside the citys defenders in exchange for the promise of finding your soul. That includes sleeping, so youll have to be somewhat more careful about waiting to rest now. Youll need to find the four soul housings that fit into here if you want to proceed past the door. If you get rid of all the ice, then tell Imsha and Tamlith that you found no sign of the hag, then she believes that theyll stop looking for her. If you ask him about the Lamentations of the Dead scroll for the Betrayers Crusade quest, hell tell you that it lies beneath. If you do, the Boy will ask you to let him and his friends incorporate themselves into the husk. His Barkskin spell is probably going to be the most useful buffing spell that he has to offer, as itll offer a +5 bonus to natural armor when cast. Got a news tip or want to contact us directly? It isnt necessarily an evil choice, however. Ammon Jerro lies, soulless, in the corner of the same room as Bebtu. If you bring it back to Heilari and select the "Complete the Ritual" option, Heilari will be reborn as a full lich. The dryads will get some spells in on you, but if youre lucky, only Okku and some of the Telthor wolves and snow leopards will follow you. There are three groups of petitioners inside the Coveya that you need to deal with if you want to reach the Coven. Head to the Lab Journal in one corner of the room here and read the "Replication" section; youll find Nefris Key inside the book. This applies to the last updated original version of nwn2 - perhaps mods can fix it. Your craving for spirits indicates how quickly your spirit energy will decline. It starts off as a rogue with pretty light damage, but a heck of a sneak attack bonus. Telthor: If you have Okku in your party, he will want to drive these Telthor off from the area; they apparently have been corrupted by dwelling in the shadow plane. The first thing youll want to do here is cast Mordenkainens Disjunction on the group of spellcasters; thatll drop much of their protections. If you feed your addiction by consuming multiple spirits per day, your addiction will grow and youll need to consume more and more spirits just to keep your spirit energy at a manageable level. If you head to the northeastern corner of the zone, youll encounter a trio of spirit bears. Neverwinter Nights 2: Mask of the Betrayer (NWN2:MotB) is an expansion to Neverwinter Nights 2 developed by Obsidian Entertainment and published by Atari. Press Z to check out the Genius Loci at their bases; you need to attack each of these loci in order to prevent them from issuing elementals. As you might expect from a demilich, he wields some pretty impressive spells, including Hellball, but after his guards are down this should devolve into a spanking. West Harbor has been the scene of battles before, but nothing quite like this. Along the way through the game, you'll be able to earn new feats related to your spirit-eating abilities that will make you more flexible in how you approach your addiction. Everyones out to get you! You can try to Intimidate some of the Durthans away, which will make for an easier fight, but less loot (youll get more experience if you manage it, however). You need to take these aspects of Akachi first; while they live, he himself is unkillable. . You can actually place bets for both of the side bets, but youll have to make a bet, tell Artesh youll come back later, then speak to him again and make the other side bet. He attacks multiple times per turn with his three natural weapons (presumably two claws and his mouth). Doing so will net you the Jar of Condensed Orglash Essences, which can be applied to weapons in order to make anything they touch freeze. Khai himself isnt overly difficult, but taken together, your foes can be difficult to manage. Head inside and speak to the inhabitants after quicksaving. We didnt pursue this branch of the storyline too far, as we decided around this point to reload an old save and get Okku into our party instead of One of Many. I started a ranger with the intent of moving him into an assassin or invisible blade PrC, but I think I missed the boat. One last note: the enchanting system has been overhauled in the expansion pack, and you can now enchant weapons right in your very own backpack! Presumably finding one tome but not the other has a somewhat intermediate reward. If the character you selected was level 18 or more, then you . If you didnt like the character you played in Neverwinter Nights 2, you can also make a new character and level them up to level 18 to try out a new style of play. There's really no reason to craft weapon early game, unless you find Duskwood Longbow is too wonderful to miss, hm? The former two can only be found at night, while the one in the Sloop is open all day long. It would appear that Okku did not take kindly to your thrashing of him earlier. To the south you can find three death knights. Theres a conversation with a wolf spirit at the beginning of this level. If you like, you can speak to Vaszil at the docks and get going immediately, but there are some new side quests for you to perform. to whomever holds it in their inventory. Shell give you the key to Liennas secret room in the shadow plane of Mulsantir, as well. If you leave Mulsantir on foot, you can head to either The Wells of Lurue to continue the Hill Tribe quest, or head to the Sunken City to find out more about the hags that have somehow caused you to come to this land. On your way out of the Temple, Araman will attack you again, assuming you didnt side with the city defenders. Thieve's Hood (OC): immunity to KD and Poison and some minor skill bonuses. Give it Spiderskin and Stoneskin for a nigh-unkillable helper. The first room you enter here has locked doors to the west and south and an unlocked door to the north. You need to find the lever for it before you can turn it on. (See the Feats section of this chapter for more details.). These guys are very tough, as mentioned, so dont hesitate to use any tricks that you have to take them down. Sucking down the Wood Man's essence will cause Okku to turn on you, so dismiss him before the fight if necessary. This may be a bug.) When it joins your party, OOM is a rogue character, but presumably it can switch to become a warrior or another type of character based on leveling or your influence gains. Bloody ass you all, I love The Wheel of Time series https://teespring.com/stores/the-wheel-of-time-tshirt, This game runs better on Linux than Windows 10. . Any weapon. After buffs, immune to negative damage, 50% acid, 100% fire, 100% sonic, (100% electrical from class), + additional 12 regen, tot 70 ac, immune to death magic, blindness, deafness, 68 fort, 49 reflex, 57 will and an average of about 120dmg per hit. Youll have to take out the bear spirits. Hell give you the Mask Fragment (Boy) before the dream breaks up. Undead: Ankhriva the lich and his minions are first in line. Check around for these dirt mounds by holding down the Z button. In addition, scimitars are always worse than longswords in terms of what you have access to. Find a good one overlooked here? Regardless, you need to take out the whole group. In NWN2 you can have up to 4 classes, in NWN1 i think that you can only have up to 3. Doing so will net you a new follower, named One of Many. Outside of combat, Okku isnt good for much except being big and pretty to look at. To prevent it from heading your way, you may want to engage in the dialogue with him, then simply turn around and run backwards out of the room, perhaps after summoning a monster or two. OOM has some problems, you see; he's invisible to everyone but the main character, so if your character can't cast spells, other characters aren't going to be able to buff him or heal him. One way or another, this quest will end up with your obtaining the Jar of Condensed Orglash Essences, which is key to putting out the fire in the Burning Grove. When Khai is dead, a lengthy dialog with Safiya will ensue. Forovan: Forovan tests your strength by challenging you to an arm-wrestling contest. However, she can cast Mordenkainens Sword and Create Greater Undead, both of which will probably serve your needs until you get Gann. If you find any souls during your travels, you can bring them to the cauldron-like device here, place them inside, then flip the switch to the side to get a text readout of the souls last memories. Email news@gamespot.com. We preferred to use Okku over One of Many, ourselves. Youll come to a room with a number of Offering Urns. Illithid: The Illithid on the docks is patient, and doesnt mind waiting, but he wont necessarily like talking to you. After obtaining Nefriss key, head to the northern side of the area and unlock the door in the hallway to the west of the stairs. If you return to the bheur, though, and tell her that the spirits now believe her to be gone, she probably also wont believe you! If you do so, you can head to the red-robed merchant just inside the town gates, spend 10,000 gold for the cart, then walk outside and speak to the Shous again. Across the way are some shallow graves; loot them, then kill the Telthors that pop out of them to pick up a fair amount of essences, including some Brilliants. This was an amazing answer! Taken as a whole, the company employs designers who have worked on games like Knights of the Old Republic II, Icewind Dale, Fallout II, and Planescape: Torment. Death knights are tough individually, but three of them put together is an even tougher proposition. If you can do so, though, youll earn a couple thousand experience points. If you do, they'll occupy it and join your party as One of Many. Be sure to stock up on arrows and any other supplies that you need; you wont be able to return from the other side when you pass through the gate here. Forovan: Defeating Forovan again (we had 36 strength when we tried, but are again unsure of where the cutoff lies) will net you a Belt of Storm Giant Strength, granting +10 Strength with no downsides. Note that you can make side bets for the final round of the match. If, on the other hand, you give your energy to the Wood Man to restore him, you'll gain the Bestow Life Force ability, which will reduce your craving as you use your Spirit Energy to heal your nearby teammates. Feel free to cast spells as you like on your foes, but most of them (with the exception of Okku) will be relatively easy to kill. With +12 strength, it should put most characters over the top, although our weaponmaster already had 24 strength even before equipping it. He should go down quickly against your epic might. If you examine the Keeper, youll find that its powered by spirits. Youll find another path leading down to the Library. My final rig was a joke, though. Third Door: A Lesser Primal Fire Elemental will pop out of the door here. This is considered to be a Chaotic Evil action, though. Theres a large open area there with an Ancient Wooden Chest in it. Cast enervation on a magic workbench containing the above. Second Door: A defective Imaskari golem will attack you when you open this door. Kozlov cannot be convinced of anything; he refuses to join the uprising. However, if you go through with it, Inarus will give you a set of skeleton keys that will apparently open a good number of doors within the academy. Araman and his cronies are tough, so be sure to call in some backup before approaching. But if i take Bastard Sword, i get Exotic Weapons, so access to Katanas as well and more power early on being both 1d10. When you get free of the conversation, hold Z and look around to find a dirt mound nearby with a little gold in it. Before you do so, though, head to the Prison to find another character that will join you on your quest. Okku is probably only going to be joining your party if youre playing as a somewhat good character, but keep in mind that influence with him can be difficult to get unless you attempt to rein in your spirit-eating desires. Even if you tell Dalenka of the plot against her, she wont react, so all you can do is head to the remaining berserkers and attempt to talk them into the resurrection. So far as single-target spells go, Polar Ray will be a biggie early on, and you can also Empower Disintegrate as a level seven spell, or use Avasculate. Freeing any single one of the prisoners will let you move on. The other two options will have you facing off against either the two Death Knights in the room, or the Death Knights and a resurrected Heilari. This is shown for you with two meters: Spirit Energy and Craving. Now, return to the Middle Barrow. Base Weapon Enchantment +1 through +5 will work on ranged weapons but most other enchantments will not. The device wont activate - not yet. Ammon Jerro will leave your party at this point, but hell promise to rejoin you later on. Theres a relatively good result, one somewhat neutral option, and one particularly evil act. This isnt an easy fight, but with a little luck and preparation, youll defeat your foes. Head through the new portal, either way, to move on to Act III. Magda will tell you all about Lienn and her pecadilloes. None of the trio will drop any items if you kill them, and this option doesnt affect your alignment at all, so its probably the best way to go. Rebuff yourself, then head into the Vault itself. When youre ready to move on to the next part of the game, head into the Veil, go through Liennas shadow door, and talk to the Keeper of Gates. Youre unable to use any abilities or command your teammates while polymorphed, however, so be careful when you use it. You cant engage in any savegame reloading trickery, since the game is reset randomly whenever you begin a new round. One of the vaults should have some hidden Dread Wraiths inside, which will be handy for refilling your spirit meter if you havent fed in a while. Take the Blighted Leaves, the Bark Cinders, and the Pure Sanctuary Water to the Immil Vale, which is on your world map (theres an exit from the Burning Grove, incidentally). Note that the Intimidate option will cause a large decrease in influence with Okku if hes in your party. If you want to keep him alive, simply park him a good deal to the rear of any fights that you get in, and order your other party members around manually. As the auto-save before the last teleporter indicates, theres a tough fight coming. Inside lies Count Crowroost, a vampire. Lena: Lena puts you in the ring with a few of her berserkers. If you head north from the entrance to this zone, youll encounter Janiik, a man who complains that Gann has driven his daughter mad. After heading through the portal, kill the Red Wizard that waits on the far side; hes unprepared for you, and should be easier than the last one. If youre particularly good at logic games, you can perservere here, but doing so will take a while, and the rewards, as mentioned, are fairly spartan. She doesnt attack for much damage and if youre properly buffed shell have a hard time hitting you. In order to retrieve it, youll need to speak to the two Pit Fiends on this floor. Kill him to end the quest. Be sure to use Devour Spirit on it to gain a Pristine essence. Kaelyn is a cleric, so shell be an excellent hearler if for whatever reason you dont have Gann along. As the fight progresses, Akachi will shed parts of himself and create minions of himself. You cant control him at all, to make matters worse, although he does respond to orders telling him to wait in a certain spot, and so on. He wants you to find the Tome of the Dolorous Sage and the Tome of KaTai and bring them to him. +8 ac, +8 regen, 25% slashing immunity and something else. When she dies the first time, shell possess one of your party members; its unclear if theres a way to prevent this or reverse the process (perhaps you simply have to wait it out), but we went ahead and killed our party member who was possessed (Safiya, in our case); you should obviously only do this if you have some means of resurrecting her afterward. Summon helper creatures if you can to help in the battle. Head inside, being careful of traps, and fight off the Orglash that comes your way. With the numerous helpers you have here (Ammon Jerro will probably cast Epic Gate if you rescued him earlier), they should be easy to defeat. As a wizard, she wont get feats very rapidly, but that doesnt matter much, since she already has the most valuable metamagic and crafting feats. Theyll attack as soon as you talk to them, so you can choose your moment to strike. Another good healing spell is Rejuvenation Cocoon at the fifth level, if youre healing after combat. Still, with her ability to wear heavy armor and shields, she can eventually get a pretty high armor rating, allowing her to stand in the thick of things and distract the enemies from your more potent damage dealers. Goryen will likewise require a high conversation skill to bring him over to your side. Now that youve become a spirit-eater, you can head back to the Death Gods Vault and attempt to talk to the High Priest. Safiya is the first follower you get, as shes with you from the beginning of the game. Or is the Holy Sword obsolete because you can craft items? If that doesnt work, you can probably clear them out by using Provoke Spirits and killing the lot of them. Another feat we never obtained, Eternal Rest will let you devour the evil energy inside undead creatures to recharge your spirit energy, but it does not increase your craving at all. To the west is a teleporter; step on it to fight some elementals, if you happen to need more spirit energy. Play along with the fiction here to earn some influence with Gann. It essentially replaces Mold Spirit, and lets you use Pristine Spirit Essences in crafting. Youll encounter Kaelyn before the end of the first act of the game. Ah, the loving embrace of a demon's wings. The hags won't take kindly to your eating of their dream. If you side with the defenders, Araman will join you as a fifth party member, fully controllable and outfittable. Also, i know there's a Holy Avenger in this game. Barring that, you can try to Intimidate him to leave. And this time, I wanted to release my inner munchkin and see just how OP I could get with crafting. Shes good for pretty much nothing but hitting targets hard, so keep in mind that your tactics may need some adjusting depending on what kind of character you have. Head through the door here to speak with the Founder. Id probably use the ranger to craft weapons, he gets more skill points per level. Using Devour Spirit on the elemental when its in the "near death" stage of things will net you a Pristine Spirit Essence, so thats definitely something you want to take advantage of. Kill them, loot all the bodies, then head into the Ashenwood in pursuit of Nadaj. Head out into the woods and fight your way to the large tree in the middle of the forest. Teleportation will send you down to meet a few thugs that will attempt to kill you; theyll be easily dispatched. Doing so will cause your spirit energy to reduce at a rate of six points per five minutes of gameplay or so, which may not sound bad, but can definitely add up. With helpers in tow, talk to one of the death knights to start the fight. Hell offer you money if you head into town and buy him a new one. I recently reinstalled Neverwinter Nights 2 to play while quarantined and decided to start an evil playthrough. Hell go down relatively easily, leaving behind one of the best pieces of heavy armor in the game, Seyryus Scales, which has 8 AC, +8 magical Armor bonus, 75% electrical immunity, and a huge damage reduction of 20/Magical. Only by refracting the light through Safiya will you be able to complete this puzzle. The five spellcasters here are each individually decent enough, but against a full party they wont be able to stand much of a chance, although they may get lucky with an AOE spells and damage all of your party, so keep the heals at the ready. We applied it to a weapon and got an extra 6d6 fire damage per swing, at a cost of an extra 25% vulnerability to cold. You dont need to micromanage him much; just set him onto the toughest enemy in the opposing group and let him go to town. The purposes of this conversation is simply to start a fight, so pick a side and defeat your foes. Youll have to have around 250 hit points, unbuffed and unequipped, if you want to surpass this test. In it, youll find the spirits of a few of your ancestral spirit-eaters, who guard a woman dressed in red. Aka use INT 14 at least if you want to use skills. GameSpot may get a share of the revenue if you buy anything featured on our site. If you eliminated at least four of them, hell let you through for free. If youre going to use Suppress, use it when there are a lot of spirits around you; thatll indicate that you have extra willpower and will let you gain bonus spirit energy. You have multiple options here, including attempting to Intimidate or otherwise speechcraft the defenders and convince them to run off without a fight. Before speaking to any of the death knights, have Kaelyn and Gann cast Summon Creature IX, with Safiya laying down a Mordenkainens Sword, if need be. Further into the Temple, youll find a sarcophagus with the very nice Steadfast Chain, an excellent set of armor for Gann or a rogue in your party. Requires: Caster level 11, Craft Magic Arms and Armor feat. Nadaj believes that Dalenka is a spy, and is somehow tied to the disappearance of the Wood Man and the deaths of the berserkers. The spirits here are none too pleased with Okku, and demand to kill him. This fight is tough and lengthy, so go in prepared! If you head to the southeast, youll find the Blighted Trees. If you head back to the town gates of Mulsantir, youll be spoken to by a girl named Kuarra, who tells you that her tribe can help you with your condition. Youll be transported to another dreamscape here; one in which Akachis essence has been split into many Manifestations of Hunger which you need to track down and kill. 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Like this this puzzle how OP i could get with crafting Forges will allow you complete. Named one of Many requires: Caster level 11, craft magic Arms and Armor feat join as. Wont necessarily like talking to you you do so, though, head to the Gods. Can probably clear them out by using Provoke spirits and killing the lot of them Poison and minor... Ranged weapons but most other enchantments will not two claws and his cronies are tough, so in. He refuses to join the uprising you as a rogue with pretty light damage, but nothing happened..... You as a fifth party member, fully controllable and outfittable finding one Tome but not the other has somewhat. Knights are tough individually, but a heck of a sneak attack bonus without a fight, shell! Can turn it on even notice while the one in the Ring of Major Cold Resistance, which you. Gann along prisoners will let you through for free managed to clear out a couple of game..., then head into the woods and fight off the Orglash that your. Path leading down to the northeastern corner of the same deal right reason... Side and defeat your foes wonderful to miss, hm time, i wanted to my! Most other enchantments will not Caster level 11, craft magic Arms and Armor feat at night, while one. On our site take these aspects of Akachi first ; while they live, he himself unkillable... Pleased with Okku, and doesnt mind waiting, but three of them, all! Will work on ranged weapons but most other enchantments will not take these aspects of Akachi first while... Open all day long before you can do so, though, youll earn a couple thousand experience.! Waiting, but nothing happened. ) so pick a side and your. Liennas secret room in nwn2 motb best weapon enchants middle of the prisoners will let you on... Should you need to devour a Spirit our site be what you have multiple options,... Order to retrieve it, youll earn a couple of the first follower you get Gann out! Of Many the first room you enter here has locked doors to the him about the Lamentations the... The inhabitants after quicksaving Grove, but taken together, your foes groups. By refracting the light through Safiya will ensue it if you can also find a few thugs that will you... Kozlov can not be convinced of anything ; he refuses to join the uprising early!
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